![]() Īssets imported from your content libraries can now be stored as Fixed Assets in Blacksmith3D. So if you assign a map to the material "Face", you will be prompted to automatically assign the same map to all other materials in that set like "Lips", "Nostrils". Genesis characters by DAZ, Dusk/Dawn by Hivewire3D, etc. Almost anything that exists in a Blacksmith3D project can be stored and reused in a template.Īuto-assign image maps to all materials that share the same map for standard commercial characters ( e.g.Hair - Create templates for starting your hair projects, including custom growth surfaces, hair textures, etc.Morphs - Create templates for common morphs that will be reused often.Image Map Layers - Create a template that stores only certain layers that can be reused in other projects.May include default textures, morphs, display groups, presets, etc. Complete character setups - Apply your own custom default settings for any character simply by importing the template.Examples of what can be stored templates. Templates can be customized specifically for your workflow. Painting speed has been optimized for overall speed, and to reduce bottlenecks/lag when applying paint strokes to multiple high resolution textures.Įxport and import subsets of your project using Templates. This will dramatically decrease "jitters" in the paint stroke that may be due to painting with a mouse or other pointing device that does not offer the natural motion like a stylus. Stroke smoothing will automatically smooth out the path of the paint stroke to give a curvier effect. To create a hair effect, the Auto Pressure Midpoint may be set to a small value like 5%, to create a fatter base and a thinner tip. Also, an existing hair piece can be edited as it is, or have additional strands added to it.įor users that do not use a drawing tablet, and for creating special effects like small hairs on a surface, the Auto Pressure feature can vary the simulated pressure for each paint stroke. A hair piece can be created from scratch, given the raw geometry used for the growth surface. Flat, rectangular strands, which use a combination of transparency and color maps to give the illusion of many individual hair.A skull cap, or growth surface, which serves as a foundation for hair to grow out of.The hair is created and edited using a industry standard for 3D hair based on two main elements. The Hair tab exposes tools for the creation and editing of hair objects for 3D characters. Active subscribers will get to use version 7 FREE once it is released. This is the best time to sign-up for the monthly subscription. Projects saved in Beta7 will work in the regular Pro-7 software that will be released on the same day. Please make sure that you save any of the projects that you have been working on in Beta Pro-7 because the beta release will end on Wednesday, May 17th at 10am.
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