![]() ![]() All mental ray features, including distributed rendering, are now available for the first time on Intel® Pentium® Pro, Alpha and MIPS® RISC 4400-based systems for the Microsoft® Windows NT® operating system and Silicon Graphics® platforms. It supports many new innovations, including interface enhancements, an extensive library of shaders and effects, a robust development environment and support for cross-platform distributed rendering. With this new release, available with Softimage 3D Extreme or as a concurrent user network license, mental ray is significantly more capable, faster and easier to use. is introducing a more powerful version of mental ray, its distributed, fully programmable rendering environment for Softimage® 3D. ![]() LOS ANGELES, As part of its latest high-end 3-D modeling, animation and rendering software, Softimage Inc. Softimage Launches New Version of Mental Ray Distributed Rendering Environment SOFTIMAGE|XSI EXP v.3.0 is available as a free download from the Softimage website (or as part of a complete CD-based training kit available for purchase from the same site. The SOFTIMAGE|XSI EXP v.3.0 also includes six tutorials which provide instruction on everything from learning the user interface and mastering the integrated compositing capabilities, to connecting the SOFTIMAGE|XSI software to other applications in a 3D pipeline. However, as it is intended for non-commercial use, watermarks appear on rendered images. Users can access all features found on the advanced version, giving them the ability to create games content using the SOFTIMAGE|XSI real-time shaders, utilize the fully integrated compositing environment, render film-quality images with mental ray v.3.1 technology and save files. Specifically designed for training purposes, a free version of Softimage’s 3D nonlinear production software, SOFTIMAGE|XSI v.3.0, is available to download for use with the Microsoft Windows XP and Windows 2000 platforms.Ī successor to the popular SOFTIMAGE|XSI v.2.0 Experience CD, this software introduces a range of new possibilities for both professionals and 3D novices. If possible, I'd like to ask the almighty SADX masterminds to look into this and help us make this broken game sound a little closer to what it originally was.February 2003 Softimage Offers Free Version of SOFTIMAGE|XSI v.3.0 ![]() As soon as I set the framerate back to 60 FPS, the problem comes back. Finally, out of curiosity I ran the game at "normal" (30 FPS) framerate with regular CPU speed, and guess what? The sounds loop and stop properly at 30 FPS. Then I tried lowering CPU speed on my laptop, and the sound started looping properly when it was low enough for framerate dips. I then checked the restored Sky Deck 2 announcements ("Descending into the clouds" and "Go up - full speed ahead!") that get cut off too early - and they didn't get cut off. However! When I was playing SADX on my tablet (which struggles to maintain a playable framerate when the PL mod is enabled), I noticed that the Egg Hornet sound was looped properly like on the Dreamcast. I'm pretty sure it's supposed to be a long sound that loops seamlessly like on the Dreamcast, but in SADX (both GC and PC) it gets cut off too early before the next loop, and it sounds a bit weird. So I was looking at sound stuff again, and it seems like there's an issue with how SADX handles the timing of certain (all?) looping sounds.įor example, check out the background engine sound in Egg Hornet. Anything related to Mission Mode and Mini Game Collection Various miscellaneous items, such as the "BALLS" text in Casino Pause menu items, including button rectangle Scoreboard background and all scoreboard text and icons, including bosses, Sky Chase, Hedgehog Hammer and Twinkle Circuit Image of Sonic used on the ingame model of the emblem Emblem icons in the results screen (by Dark Sonic) This isn't an exact recreation of SA1/SADX assets in HD, although the Dreamcast version was used as a reference and attempts were made to imitate it where possible. First release of the HD GUI mod, which provides high-resolution graphics for various ingame menus and GUI items.
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